Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: There are more amazing things to come, but they will be revealed as our universe expands d(-.Your IP address has been temporarily blocked due to a large number of HTTP requests. Extensible architecture for new types of sounds and sequencers (an maybe instruments in the future).Preview tools to design each pattern at a time.A song that can go from part to part in no specific order more that the logic that the developer creates. Connectors between sequencers to create a “navigable” song.
Sequeners to compose different sorts of patterns.For example, one song can have some parts with certain BPMs while other parts can have a different BPM or even no musical timing at all. It can work with music timing (BPM) but it is not restrictive.Preview tools to design/modify the sounds.Creating sounds that are part of a longer audio file (extract loops out of songs) without cutting the original file.Pitch change for fast forward, slow and even reverse! Placing sounds in the timeline with sample accuracy.The engine has all the good things of the aforementioned tools and more, including these: It will be the heart of Boom Fighters and hopefully many more games to come.Īfter working with FMod in Audio Ninja, Pure Data in Beat Boy and creating an initial implementation in Unity for Moana: Rhythm Run, we finally settled down in Tori.
#BOOM FIGHTERS PLUS#
Its has all the features that our previous games have had plus more, and this time they are revealed in a fancy Unity interface with nodes, connectors and all that. Tori is the distilled knowledge of 7 years of working in rhythm games.
The good news is that Tori, our interactive music engine is almost ready to rock with musical mechanics that the world has not seen yet. To create this game to the standards that we and our players expect, we have needed to dig deep in the world of procedural music. Our next goal is to complete the level editor and create a super fancy UI for you guys to rock with your levels! In the meantime, I leave you this updated gameplay trailer: This means that the underlying technology to build the level editor for the players is already in place. Prior to this version, the engine only allowed to create the sequences in the Unity editor. One of the strongest improvements in the music engine, is that it now allows the players to compose music sequences at runtime. We are also transitioning from prototype to alpha version, meaning that many of the underlying systems of the game are being improved to meet a top quality production-level.
#BOOM FIGHTERS LICENSE#
It is a song we always loved in our studio and we were able to license it.
The music is a super song called Yo Voy Ganao' from a Colombian band that mixes folk with electronic music.
This is a screenshot of most of the 3D assets running in Unity (this is the way the game actually looks): After more than a year we managed to produce all the art content to create a wonderful world that is up to the level of all the concept art we created previously.